Aaron S
Active Member
I have to finally admit that I may not fully understand what an epoch is. The way I understand it, an epoch is 1 instance of data, resulting in a fixed solution. At 1 Hz, this is 1 fixed solution every second. In beast mode, you get 5 solutions, or 5 "shots" per second. Is this line of thinking correct? If I am shooting in Boundary mode, and the end result is 405 epochs (or whatever), can I say that the resulting coordinate is the statistical result of 405 individual fixed positions? In Trimble equipment, this would be equivalent to their "rapid point", which is a fixed solution using 1 instance of data.
Next up, is the concept of RTK engines. Do other manufacturers only use 1 RTK engine? If the Javad is using 6 (and let's say for the sake of discussion that all 6 are fixed at a given moment), how are these 6 fixed solutions interacting? If I use the Quick Topo preset, and it stores a point, is it really storing 6 points, combined into one? If I have 405 epochs while having 6 fixes the whole time, do I have 405 x 6 (2,430) shots going into that position?
Next up, is the concept of RTK engines. Do other manufacturers only use 1 RTK engine? If the Javad is using 6 (and let's say for the sake of discussion that all 6 are fixed at a given moment), how are these 6 fixed solutions interacting? If I use the Quick Topo preset, and it stores a point, is it really storing 6 points, combined into one? If I have 405 epochs while having 6 fixes the whole time, do I have 405 x 6 (2,430) shots going into that position?